On Ubisoft's xDefiant I served as a Senior Concept Artist, Concept Team Lead and finally briefly as the Cosmetics Art Director. This is a small selection of the weapons we created from the six seasons and hundreds of designs we made for the project.
ACR inspired option, working with Mikael Leger
ACR inspired, working with Mikael Leger
3d blockout
ACR inspired, working with Zombot Studio
ACR inspired, working with Zombot Studio
fantasy dragon inspired
fantasy bones weapon
fantasy pirate weapon, final artwork by Max Liu, my art direction
fantasy steampunk weapon, final artwork by Max Liu, my art direction