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Skell Style Lobby for xDefiant

For xDefiant I functioned as the team concept lead dealing with all aspects of the look of the project including monetization designs for weapons & characters, environment designs, prop & asset designs. This space was styled after the Skell Technologies designs of Ghost Recon.

A combat space for the xDefiant level based on the Skell style of Ghost Recon

A combat space for the xDefiant level based on the Skell style of Ghost Recon